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Clutter Reference Manual | ![]() |
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Top | Description | Object Hierarchy | Implemented Interfaces |
ClutterGroup; ClutterGroupClass; ClutterActor * clutter_group_new (void); void clutter_group_remove_all (ClutterGroup *group); gint clutter_group_get_n_children (ClutterGroup *self); ClutterActor * clutter_group_get_nth_child (ClutterGroup *self, gint index_);
GObject +----GInitiallyUnowned +----ClutterActor +----ClutterGroup +----ClutterStage
A ClutterGroup is an Actor which contains multiple child actors positioned relative to the ClutterGroup position. Other operations such as scaling, rotating and clipping of the group will apply to the child actors.
A ClutterGroup's size is defined by the size and position of its children. Resize requests via the ClutterActor API will be ignored.
typedef struct _ClutterGroup ClutterGroup;
The ClutterGroup structure contains only private data and should be accessed using the provided API
Since 0.1
typedef struct { } ClutterGroupClass;
The ClutterGroupClass structure contains only private data
Since 0.1
ClutterActor * clutter_group_new (void);
Create a new ClutterGroup.
Returns : |
the newly created ClutterGroup actor |
void clutter_group_remove_all (ClutterGroup *group);
Removes all children actors from the ClutterGroup.
|
A ClutterGroup |
gint clutter_group_get_n_children (ClutterGroup *self);
Gets the number of actors held in the group.
|
A ClutterGroup |
Returns : |
The number of child actors held in the group. |
Since 0.2
ClutterActor * clutter_group_get_nth_child (ClutterGroup *self, gint index_);
Gets a groups child held at index_
in stack.
|
A ClutterGroup |
|
the position of the requested actor. |
Returns : |
transfer none. transfer none. |
Since 0.2