ClutterStage

ClutterStage — Top level visual element to which actors are placed.

Synopsis

                    ClutterStage;
                    ClutterStageClass;
#define             CLUTTER_STAGE_WIDTH                 ()
#define             CLUTTER_STAGE_HEIGHT                ()
ClutterActor *      clutter_stage_get_default           (void);
ClutterActor *      clutter_stage_new                   (void);
gboolean            clutter_stage_is_default            (ClutterStage *stage);

void                clutter_stage_set_color             (ClutterStage *stage,
                                                         const ClutterColor *color);
void                clutter_stage_get_color             (ClutterStage *stage,
                                                         ClutterColor *color);
void                clutter_stage_set_fullscreen        (ClutterStage *stage,
                                                         gboolean fullscreen);
gboolean            clutter_stage_get_fullscreen        (ClutterStage *stage);
void                clutter_stage_show_cursor           (ClutterStage *stage);
void                clutter_stage_hide_cursor           (ClutterStage *stage);
enum                ClutterPickMode;
ClutterActor *      clutter_stage_get_actor_at_pos      (ClutterStage *stage,
                                                         ClutterPickMode pick_mode,
                                                         gint x,
                                                         gint y);
void                clutter_stage_ensure_current        (ClutterStage *stage);
void                clutter_stage_ensure_viewport       (ClutterStage *stage);
void                clutter_stage_ensure_redraw         (ClutterStage *stage);
void                clutter_stage_queue_redraw          (ClutterStage *stage);
gboolean            clutter_stage_event                 (ClutterStage *stage,
                                                         ClutterEvent *event);
void                clutter_stage_set_key_focus         (ClutterStage *stage,
                                                         ClutterActor *actor);
ClutterActor *      clutter_stage_get_key_focus         (ClutterStage *stage);
guchar *            clutter_stage_read_pixels           (ClutterStage *stage,
                                                         gint x,
                                                         gint y,
                                                         gint width,
                                                         gint height);
void                clutter_stage_set_throttle_motion_events
                                                        (ClutterStage *stage,
                                                         gboolean throttle);
gboolean            clutter_stage_get_throttle_motion_events
                                                        (ClutterStage *stage);

                    ClutterPerspective;
void                clutter_stage_set_perspective       (ClutterStage *stage,
                                                         ClutterPerspective *perspective);
void                clutter_stage_get_perspective       (ClutterStage *stage,
                                                         ClutterPerspective *perspective);

void                clutter_stage_set_title             (ClutterStage *stage,
                                                         const gchar *title);
const gchar *       clutter_stage_get_title             (ClutterStage *stage);
void                clutter_stage_set_user_resizable    (ClutterStage *stage,
                                                         gboolean resizable);
gboolean            clutter_stage_get_user_resizable    (ClutterStage *stage);

                    ClutterFog;
void                clutter_stage_set_use_fog           (ClutterStage *stage,
                                                         gboolean fog);
gboolean            clutter_stage_get_use_fog           (ClutterStage *stage);
void                clutter_stage_set_fog               (ClutterStage *stage,
                                                         ClutterFog *fog);
void                clutter_stage_get_fog               (ClutterStage *stage,
                                                         ClutterFog *fog);

Object Hierarchy

  GObject
   +----GInitiallyUnowned
         +----ClutterActor
               +----ClutterGroup
                     +----ClutterStage

Implemented Interfaces

ClutterStage implements ClutterScriptable and ClutterContainer.

Properties

  "color"                    ClutterColor*         : Read / Write
  "cursor-visible"           gboolean              : Read / Write
  "fog"                      ClutterFog*           : Read / Write
  "fullscreen-set"           gboolean              : Read
  "offscreen"                gboolean              : Read / Write
  "perspective"              ClutterPerspective*   : Read / Write
  "title"                    gchar*                : Read / Write
  "use-fog"                  gboolean              : Read / Write
  "user-resizable"           gboolean              : Read / Write

Signals

  "activate"                                       : Run Last
  "deactivate"                                     : Run Last
  "fullscreen"                                     : Run First
  "unfullscreen"                                   : Run Last

Description

ClutterStage is a top level 'window' on which child actors are placed and manipulated.

Clutter creates a default stage upon initialization, which can be retrieved using clutter_stage_get_default(). Clutter always provides the default stage, unless the backend is unable to create one. The stage returned by clutter_stage_get_default() is guaranteed to always be the same.

Backends might provide support for multiple stages. The support for this feature can be checked at run-time using the clutter_feature_available() function and the CLUTTER_FEATURE_STAGE_MULTIPLE flag. If the backend used supports multiple stages, new ClutterStage instances can be created using clutter_stage_new(). These stages must be managed by the developer using clutter_actor_destroy(), which will take care of destroying all the actors contained inside them.

ClutterStage is a proxy actor, wrapping the backend-specific implementation of the windowing system. It is possible to subclass ClutterStage, as long as every overridden virtual function chains up to the parent class corresponding function.

Details

ClutterStage

typedef struct _ClutterStage ClutterStage;

The ClutterStage structure contains only private data and should be accessed using the provided API

Since 0.1


ClutterStageClass

typedef struct {
  /* signals */
  void (* fullscreen)   (ClutterStage *stage);
  void (* unfullscreen) (ClutterStage *stage);
  void (* activate)     (ClutterStage *stage);
  void (* deactivate)   (ClutterStage *stage);
} ClutterStageClass;

The ClutterStageClass structure contains only private data

fullscreen ()

handler for the "fullscreen" signal

unfullscreen ()

handler for the "unfullscreen" signal

activate ()

handler for the "activate" signal

deactivate ()

handler for the "deactive" signal

Since 0.1


CLUTTER_STAGE_WIDTH()

#define             CLUTTER_STAGE_WIDTH()

Macro that evaluates to the width of the default stage

Since 0.2


CLUTTER_STAGE_HEIGHT()

#define             CLUTTER_STAGE_HEIGHT()

Macro that evaluates to the height of the default stage

Since 0.2


clutter_stage_get_default ()

ClutterActor *      clutter_stage_get_default           (void);

Returns the main stage. The default ClutterStage is a singleton, so the stage will be created the first time this function is called (typically, inside clutter_init()); all the subsequent calls to clutter_stage_get_default() will return the same instance.

Clutter guarantess the existence of the default stage.

Returns :

transfer none. transfer none.

clutter_stage_new ()

ClutterActor *      clutter_stage_new                   (void);

Creates a new, non-default stage. A non-default stage is a new top-level actor which can be used as another container. It works exactly like the default stage, but while clutter_stage_get_default() will always return the same instance, you will have to keep a pointer to any ClutterStage returned by clutter_stage_create().

The ability to support multiple stages depends on the current backend. Use clutter_feature_available() and CLUTTER_FEATURE_STAGE_MULTIPLE to check at runtime whether a backend supports multiple stages.

Returns :

a new stage, or NULL if the default backend does not support multiple stages. Use clutter_actor_destroy() to programmatically close the returned stage.

Since 0.8


clutter_stage_is_default ()

gboolean            clutter_stage_is_default            (ClutterStage *stage);

Checks if stage is the default stage, or an instance created using clutter_stage_new() but internally using the same implementation.

stage :

a ClutterStage

Returns :

TRUE if the passed stage is the default one

Since 0.8


clutter_stage_set_color ()

void                clutter_stage_set_color             (ClutterStage *stage,
                                                         const ClutterColor *color);

Sets the stage color.

stage :

A ClutterStage

color :

A ClutterColor

clutter_stage_get_color ()

void                clutter_stage_get_color             (ClutterStage *stage,
                                                         ClutterColor *color);

Retrieves the stage color.

stage :

A ClutterStage

color :

return location for a ClutterColor

clutter_stage_set_fullscreen ()

void                clutter_stage_set_fullscreen        (ClutterStage *stage,
                                                         gboolean fullscreen);

Asks to place the stage window in the fullscreen or unfullscreen states.

( Note that you shouldn't assume the window is definitely full screen afterward, because other entities (e.g. the user or window manager) could unfullscreen it again, and not all window managers honor requests to fullscreen windows.

If you want to receive notification of the fullscreen state you should either use the "fullscreen" and "unfullscreen" signals, or use the notify signal for the "fullscreen-set" property

stage :

a ClutterStage

fullscreen :

TRUE to to set the stage fullscreen

Since 1.0


clutter_stage_get_fullscreen ()

gboolean            clutter_stage_get_fullscreen        (ClutterStage *stage);

Retrieves whether the stage is full screen or not

stage :

a ClutterStage

Returns :

TRUE if the stage is full screen

Since 1.0


clutter_stage_show_cursor ()

void                clutter_stage_show_cursor           (ClutterStage *stage);

Shows the cursor on the stage window

stage :

a ClutterStage

clutter_stage_hide_cursor ()

void                clutter_stage_hide_cursor           (ClutterStage *stage);

Makes the cursor invisible on the stage window

stage :

a ClutterStage

Since 0.4


enum ClutterPickMode

typedef enum {
  CLUTTER_PICK_NONE = 0,
  CLUTTER_PICK_REACTIVE,
  CLUTTER_PICK_ALL
} ClutterPickMode;

Controls the paint cycle of the scene graph when in pick mode

CLUTTER_PICK_NONE

Do not paint any actor

CLUTTER_PICK_REACTIVE

Paint only the reactive actors

CLUTTER_PICK_ALL

Paint all actors

Since 1.0


clutter_stage_get_actor_at_pos ()

ClutterActor *      clutter_stage_get_actor_at_pos      (ClutterStage *stage,
                                                         ClutterPickMode pick_mode,
                                                         gint x,
                                                         gint y);

Checks the scene at the coordinates x and y and returns a pointer to the ClutterActor at those coordinates.

By using pick_mode it is possible to control which actors will be painted and thus available.

stage :

a ClutterStage

pick_mode :

how the scene graph should be painted

x :

X coordinate to check

y :

Y coordinate to check

Returns :

transfer none. transfer none.

clutter_stage_ensure_current ()

void                clutter_stage_ensure_current        (ClutterStage *stage);

This function essentially makes sure the right GL context is current for the passed stage. It is not intended to be used by applications.

stage :

the ClutterStage

Since 0.8


clutter_stage_ensure_viewport ()

void                clutter_stage_ensure_viewport       (ClutterStage *stage);

Ensures that the GL viewport is updated with the current stage window size.

This function will queue a redraw of stage.

This function should not be called by applications; it is used when embedding a ClutterStage into a toolkit with another windowing system, like GTK+.

stage :

a ClutterStage

Since 1.0


clutter_stage_ensure_redraw ()

void                clutter_stage_ensure_redraw         (ClutterStage *stage);

Ensures that stage is redrawn

This function should not be called by applications: it is used when embedding a ClutterStage into a toolkit with another windowing system, like GTK+.

stage :

a ClutterStage

Since 1.0


clutter_stage_queue_redraw ()

void                clutter_stage_queue_redraw          (ClutterStage *stage);

Queues a redraw for the passed stage.

Note

Applications should call clutter_actor_queue_redraw() and not this function.

Note

This function is just a wrapper for clutter_actor_queue_redraw() and should probably go away.

stage :

the ClutterStage

Since 0.8


clutter_stage_event ()

gboolean            clutter_stage_event                 (ClutterStage *stage,
                                                         ClutterEvent *event);

This function is used to emit an event on the main stage.

You should rarely need to use this function, except for synthetised events.

stage :

a ClutterStage

event :

a ClutterEvent

Returns :

the return value from the signal emission

Since 0.4


clutter_stage_set_key_focus ()

void                clutter_stage_set_key_focus         (ClutterStage *stage,
                                                         ClutterActor *actor);

Sets the key focus on actor. An actor with key focus will receive all the key events. If actor is NULL, the stage will receive focus.

stage :

the ClutterStage

actor :

the actor to set key focus to, or NULL. allow-none.

Since 0.6


clutter_stage_get_key_focus ()

ClutterActor *      clutter_stage_get_key_focus         (ClutterStage *stage);

Retrieves the actor that is currently under key focus.

stage :

the ClutterStage

Returns :

the actor with key focus, or the stage. transfer none.

Since 0.6


clutter_stage_read_pixels ()

guchar *            clutter_stage_read_pixels           (ClutterStage *stage,
                                                         gint x,
                                                         gint y,
                                                         gint width,
                                                         gint height);

Makes a screenshot of the stage in RGBA 8bit data, returns a linear buffer with width * 4 as rowstride.

The alpha data contained in the returned buffer is driver-dependent, and not guaranteed to hold any sensible value.

stage :

A ClutterStage

x :

x coordinate of the first pixel that is read from stage

y :

y coordinate of the first pixel that is read from stage

width :

Width dimention of pixels to be read, or -1 for the entire stage width

height :

Height dimention of pixels to be read, or -1 for the entire stage height

Returns :

a pointer to newly allocated memory with the buffer or NULL if the read failed. Use g_free() on the returned data to release the resources it has allocated.

clutter_stage_set_throttle_motion_events ()

void                clutter_stage_set_throttle_motion_events
                                                        (ClutterStage *stage,
                                                         gboolean throttle);

Sets whether motion events received between redraws should be throttled or not. If motion events are throttled, those events received by the windowing system between redraws will be compressed so that only the last event will be propagated to the stage and its actors.

This function should only be used if you want to have all the motion events delivered to your application code.

stage :

a ClutterStage

throttle :

TRUE to throttle motion events

Since 1.0


clutter_stage_get_throttle_motion_events ()

gboolean            clutter_stage_get_throttle_motion_events
                                                        (ClutterStage *stage);

Retrieves the value set with clutter_stage_set_throttle_motion_events()

stage :

a ClutterStage

Returns :

TRUE if the motion events are being throttled, and FALSE otherwise

Since 1.0


ClutterPerspective

typedef struct {
  gfloat fovy;
  gfloat aspect;
  gfloat z_near;
  gfloat z_far;
} ClutterPerspective;

Stage perspective definition. ClutterPerspective is only used by the fixed point version of clutter_stage_set_perspective().

gfloat fovy;

the field of view angle, in degrees, in the y direction

gfloat aspect;

the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height)

gfloat z_near;

the distance from the viewer to the near clipping plane (always positive)

gfloat z_far;

the distance from the viewer to the far clipping plane (always positive)

Since 0.4


clutter_stage_set_perspective ()

void                clutter_stage_set_perspective       (ClutterStage *stage,
                                                         ClutterPerspective *perspective);

Sets the stage perspective.

stage :

A ClutterStage

perspective :

A ClutterPerspective

clutter_stage_get_perspective ()

void                clutter_stage_get_perspective       (ClutterStage *stage,
                                                         ClutterPerspective *perspective);

Retrieves the stage perspective.

stage :

A ClutterStage

perspective :

return location for a ClutterPerspective

clutter_stage_set_title ()

void                clutter_stage_set_title             (ClutterStage *stage,
                                                         const gchar *title);

Sets the stage title.

stage :

A ClutterStage

title :

A utf8 string for the stage windows title.

Since 0.4


clutter_stage_get_title ()

const gchar *       clutter_stage_get_title             (ClutterStage *stage);

Gets the stage title.

stage :

A ClutterStage

Returns :

pointer to the title string for the stage. The returned string is owned by the actor and should not be modified or freed.

Since 0.4


clutter_stage_set_user_resizable ()

void                clutter_stage_set_user_resizable    (ClutterStage *stage,
                                                         gboolean resizable);

Sets if the stage is resizable by user interaction (e.g. via window manager controls)

stage :

a ClutterStage

resizable :

whether the stage should be user resizable.

Since 0.4


clutter_stage_get_user_resizable ()

gboolean            clutter_stage_get_user_resizable    (ClutterStage *stage);

Retrieves the value set with clutter_stage_set_user_resizable().

stage :

a ClutterStage

Returns :

TRUE if the stage is resizable by the user.

Since 0.4


ClutterFog

typedef struct {
  gfloat z_near;
  gfloat z_far;
} ClutterFog;

Fog settings used to create the depth cueing effect.

gfloat z_near;

starting distance from the viewer to the near clipping plane (always positive)

gfloat z_far;

final distance from the viewer to the far clipping plane (always positive)

Since 0.6


clutter_stage_set_use_fog ()

void                clutter_stage_set_use_fog           (ClutterStage *stage,
                                                         gboolean fog);

Sets whether the depth cueing effect on the stage should be enabled or not.

Depth cueing is a 3D effect that makes actors farther away from the viewing point less opaque, by fading them with the stage color.

The parameters of the GL fog used can be changed using the clutter_stage_set_fog() function.

stage :

the ClutterStage

fog :

TRUE for enabling the depth cueing effect

Since 0.6


clutter_stage_get_use_fog ()

gboolean            clutter_stage_get_use_fog           (ClutterStage *stage);

Gets whether the depth cueing effect is enabled on stage.

stage :

the ClutterStage

Returns :

TRUE if the the depth cueing effect is enabled

Since 0.6


clutter_stage_set_fog ()

void                clutter_stage_set_fog               (ClutterStage *stage,
                                                         ClutterFog *fog);

Sets the fog (also known as "depth cueing") settings for the stage.

A ClutterStage will only use a linear fog progression, which depends solely on the distance from the viewer. The cogl_set_fog() function in COGL exposes more of the underlying implementation, and allows changing the for progression function. It can be directly used by disabling the "use-fog" property and connecting a signal handler to the "paint" signal on the stage, like:

  clutter_stage_set_use_fog (stage, FALSE);
  g_signal_connect (stage, "paint", G_CALLBACK (on_stage_paint), NULL);

The paint signal handler will call cogl_set_fog() with the desired settings:

  static void
  on_stage_paint (ClutterActor *actor)
  {
    ClutterColor stage_color = { 0, };
    CoglColor fog_color = { 0, };

    /* set the fog color to the stage background color */
    clutter_stage_get_color (CLUTTER_STAGE (actor), &stage_color);
    cogl_color_set_from_4ub (&fog_color,
                             stage_color.red,
                             stage_color.green,
                             stage_color.blue,
                             stage_color.alpha);

    /* enable fog */
    cogl_set_fog (&fog_color,
                  COGL_FOG_MODE_EXPONENTIAL, /* mode */
                  0.5,                       /* density */
                  5.0, 30.0);                /* z_near and z_far */
  }

Note: The fogging functions only work correctly when the visible actors use unmultiplied alpha colors. By default Cogl will premultiply textures and cogl_set_source_color will premultiply colors, so unless you explicitly load your textures requesting an unmultiplied internal_format and use cogl_material_set_color you can only use fogging with fully opaque actors.

We can look to improve this in the future when we can depend on fragment shaders.

stage :

the ClutterStage

fog :

a ClutterFog structure

Since 0.6


clutter_stage_get_fog ()

void                clutter_stage_get_fog               (ClutterStage *stage,
                                                         ClutterFog *fog);

Retrieves the current depth cueing settings from the stage.

stage :

the ClutterStage

fog :

return location for a ClutterFog structure

Since 0.6

Property Details

The "color" property

  "color"                    ClutterColor*         : Read / Write

The color of the main stage.


The "cursor-visible" property

  "cursor-visible"           gboolean              : Read / Write

Whether the mouse pointer should be visible

Default value: TRUE


The "fog" property

  "fog"                      ClutterFog*           : Read / Write

The settings for the GL "fog", used only if "use-fog" is set to TRUE

Since 1.0


The "fullscreen-set" property

  "fullscreen-set"           gboolean              : Read

Whether the main stage is fullscreen.

Default value: FALSE


The "offscreen" property

  "offscreen"                gboolean              : Read / Write

Whether the stage should be rendered in an offscreen buffer.

Warning

Not every backend supports redirecting the stage to an offscreen buffer. This property might not work and it might be deprecated at any later date.

Default value: FALSE


The "perspective" property

  "perspective"              ClutterPerspective*   : Read / Write

The parameters used for the perspective projection from 3D coordinates to 2D

Since 0.8.2


The "title" property

  "title"                    gchar*                : Read / Write

The stage's title - usually displayed in stage windows title decorations.

Default value: NULL

Since 0.4


The "use-fog" property

  "use-fog"                  gboolean              : Read / Write

Whether the stage should use a linear GL "fog" in creating the depth-cueing effect, to enhance the perception of depth by fading actors farther from the viewpoint.

Default value: FALSE

Since 0.6


The "user-resizable" property

  "user-resizable"           gboolean              : Read / Write

Whether the stage is resizable via user interaction.

Default value: FALSE

Since 0.4

Signal Details

The "activate" signal

void                user_function                      (ClutterStage *stage,
                                                        gpointer      user_data)      : Run Last

The ::activate signal is emitted when the stage receives key focus from the underlying window system.

stage :

the stage which was activated

user_data :

user data set when the signal handler was connected.

Since 0.6


The "deactivate" signal

void                user_function                      (ClutterStage *stage,
                                                        gpointer      user_data)      : Run Last

The ::activate signal is emitted when the stage loses key focus from the underlying window system.

stage :

the stage which was deactivated

user_data :

user data set when the signal handler was connected.

Since 0.6


The "fullscreen" signal

void                user_function                      (ClutterStage *stage,
                                                        gpointer      user_data)      : Run First

The ::fullscreen signal is emitted when the stage is made fullscreen.

stage :

the stage which was fullscreened

user_data :

user data set when the signal handler was connected.

Since 0.6


The "unfullscreen" signal

void                user_function                      (ClutterStage *stage,
                                                        gpointer      user_data)      : Run Last

The ::unfullscreen signal is emitted when the stage leaves a fullscreen state.

stage :

the stage which has left a fullscreen state.

user_data :

user data set when the signal handler was connected.

Since 0.6