C Specification
The VkPhysicalDeviceShaderObjectFeaturesEXT
structure is defined as:
// Provided by VK_EXT_shader_object
typedef struct VkPhysicalDeviceShaderObjectFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 shaderObject;
} VkPhysicalDeviceShaderObjectFeaturesEXT;
Members
This structure describes the following feature:
-
shaderObject
indicates whether the implementation supports shader objects.
Description
If the VkPhysicalDeviceShaderObjectFeaturesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderObjectFeaturesEXT
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.