Description
TileApronSizeQCOM
-
The
TileApronSizeQCOM
decoration can be applied to a shader input which will be filled with the width and height of the active tile’s apron.If per-tile execution model is enabled for the current shader invocation, and is executing in a dynamic render pass or is executing in a subpass where
VK_SUBPASS_DESCRIPTION_TILE_SHADING_APRON_BIT_QCOM
is included in itsflags
, x and y components ofTileApronSizeQCOM
reflect the with and height of the tile apron corresponding to the shader invocation.Otherwise, the x and y components of
TileApronSizeQCOM
are filled with (0,0).
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.