Deprecation State
-
Promoted to Vulkan 1.2
Contact
-
Jeff Bolz [GitHub]jeffbolznv
Other Extension Metadata
- Last Modified Date
-
2018-12-10
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Alan Baker, Google
-
Tobias Hector, AMD
-
David Neto, Google
-
Robert Simpson, Qualcomm Technologies, Inc.
-
Brian Sumner, AMD
-
Description
The VK_KHR_vulkan_memory_model extension allows use of the features
guarded by the VulkanMemoryModel
, VulkanMemoryModelDeviceScope
,
and VulkanMemoryModelAvailabilityVisibilityChains
capabilities in
shader modules.
The Vulkan Memory Model formally defines how to synchronize
memory accesses to the same memory locations performed by multiple shader
invocations.
Note
|
Version 3 of the spec added a member
( |
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the
KHR suffix omitted.
However, if Vulkan 1.2 is supported and this extension is not, the
vulkanMemoryModel
capability is optional.
The original type, enum, and command names are still available as aliases of
the core functionality.
Promotion to Vulkan 1.3
If Vulkan 1.3 is supported, support for the vulkanMemoryModel
and
vulkanMemoryModelDeviceScope
capabilities is required.
New Enum Constants
-
VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME
-
VK_KHR_VULKAN_MEMORY_MODEL_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR
-
Version History
-
Revision 1, 2018-06-24 (Jeff Bolz)
-
Initial draft
-
-
Revision 3, 2018-12-10 (Jeff Bolz)
-
Add vulkanMemoryModelAvailabilityVisibilityChains member to the VkPhysicalDeviceVulkanMemoryModelFeaturesKHR structure.
-
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.