C Specification

The VkPhysicalDeviceShaderObjectFeaturesEXT structure is defined as:

// Provided by VK_EXT_shader_object
typedef struct VkPhysicalDeviceShaderObjectFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderObject;
} VkPhysicalDeviceShaderObjectFeaturesEXT;

Members

This structure describes the following feature:

  • shaderObject indicates whether the implementation supports shader objects.

Description

If the VkPhysicalDeviceShaderObjectFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderObjectFeaturesEXT, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderObjectFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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SPDX-License-Identifier: CC-BY-4.0