Description
TileOffsetQCOM
-
The
TileOffsetQCOM
decoration can be applied to a shader input which will be filled with the framebuffer coordinates of the active tile.When per-tile execution model is enabled, for the current shader invocation x and y components of
TileOffsetQCOM
reflect the framebuffer integer coordinates of the top-left texel of the tile corresponding to the shader invocation.Otherwise, the x and y components of
TileOffsetQCOM
are filled with (0,0).
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.