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include
SFML
System
Vector3.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_VECTOR3_HPP
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#define SFML_VECTOR3_HPP
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namespace
sf
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{
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template
<
typename
T>
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class
Vector3
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{
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public
:
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Vector3
();
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Vector3
(T X, T Y, T Z);
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template
<
typename
U>
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explicit
Vector3
(
const
Vector3<U>
& vector);
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// Member data
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T
x
;
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T
y
;
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T
z
;
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};
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template
<
typename
T>
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Vector3<T>
operator -(
const
Vector3<T>
& left);
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template
<
typename
T>
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Vector3<T>
& operator +=(
Vector3<T>
& left,
const
Vector3<T>
& right);
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template
<
typename
T>
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Vector3<T>
& operator -=(
Vector3<T>
& left,
const
Vector3<T>
& right);
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template
<
typename
T>
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Vector3<T>
operator +(
const
Vector3<T>
& left,
const
Vector3<T>
& right);
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template
<
typename
T>
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Vector3<T>
operator -(
const
Vector3<T>
& left,
const
Vector3<T>
& right);
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template
<
typename
T>
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Vector3<T>
operator *(
const
Vector3<T>
& left, T right);
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template
<
typename
T>
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Vector3<T>
operator *(T left,
const
Vector3<T>
& right);
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template
<
typename
T>
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Vector3<T>
& operator *=(
Vector3<T>
& left, T right);
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template
<
typename
T>
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Vector3<T>
operator /(
const
Vector3<T>
& left, T right);
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template
<
typename
T>
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Vector3<T>
& operator /=(
Vector3<T>
& left, T right);
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template
<
typename
T>
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bool
operator ==(
const
Vector3<T>
& left,
const
Vector3<T>
& right);
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template
<
typename
T>
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bool
operator !=(
const
Vector3<T>
& left,
const
Vector3<T>
& right);
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#include <SFML/System/Vector3.inl>
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// Define the most common types
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typedef
Vector3<int>
Vector3i;
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typedef
Vector3<float>
Vector3f;
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}
// namespace sf
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#endif
// SFML_VECTOR3_HPP
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sf::Vector3< float >::z
float z
Definition
Vector3.hpp:78
sf::Vector3< float >::x
float x
Definition
Vector3.hpp:76
sf::Vector3< float >::y
float y
Definition
Vector3.hpp:77
sf::Vector3::Vector3
Vector3(T X, T Y, T Z)
Construct the vector from its coordinates.
sf::Vector3::Vector3
Vector3(const Vector3< U > &vector)
Construct the vector from another type of vector.
sf::Vector3::Vector3
Vector3()
Default constructor.